
This page is a summary of some of the programs I've written since my
teenage years. I wrote the programs on this page in Python, Java,
Lisp, C, and C++. A few of my earlier programs
run only on DOS, but most others run on a variety of platforms.
The software on this page is free software. Although I've copyrighted
most of them, you are free to use, modify, and distribute them as long
as the copyright notice remains.
- Language:
C
- Platform:
X Windows
- Licence: Public Domain
The IOCCC Flight Simulator was the winning entry in the 1998 International Obfuscated C Code
Contest. It is a flight simulator in under 2 kilobytes of code,
complete with relatively accurate 6-degree-of-freedom dynamics,
loadable wireframe scenery, and a small instrument panel.
- Language:
Python
- Licence: BSD Style
HTML Redemption Language, or HRL for short, is an HTML-preprocessor.
It's basically a macro package, with built-in Python scripting. It
redeems HTML by adding useful tags such as <include>,
<macro>, <if>, and <python>. The last tag allows
the web site designer to embed Python "scriptlets" in the HRL source
to perform complex preprocessing tasks.
HRL is a preprocessor, designed to be invoked manually by the user to
generate the web site. It is not fast enough to generate web pages on
the fly. A comparable package is hsc.
Needless to say (I hope), HRL generated very these web pages.
- Language:
Python 2.4
- Platform:
Arbitrary
- Licence: BSD Style
I have written a package to read, write, and manipulate 3D Studio
files in Python. A good Python library for 3DS files did not exist,
but the 3DS format was rather simple, so I wrote this package. Also
included are utilities to turn 3DS files into real OpenGL display
lists, and handle textures.
Requires Numpy. Python Imaging Library and PyOpenGL are
recommended.
Besides these packages, which I actively work on and maintain, I
have some other minor packages, some packages
I've discontinued, and a couple games.
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