
This page lists all the games I've released.
DNA Replicator
- Language:
Python
- Platforms:
Linux,Windows,Mac OS X
- Licence: BSD and GPL
This is a cheap clone of Dance Dance Revolution, except instead of
dancer, you are a molecule of DNA Replicase and you have to
successfully copy a gene, otherwise the consequences for your host
will be very bad. And, instead of a dance pad, this game uses
"thumbs", except it's not thumbs but fingertips here because it's a
keyboard.
The basic gameplay is this: stray nucleotides will float up from the
bottom of the screen until they hit a certian obvious horizontal
location; at this point, you have to grab the nucleotide and add it to
the DNA that's spiraling by. Your timing must be very good. How do
you grab them? You must use the vi (Very Intuitive) direction keys H,
J, K, and L to grab the appropriate nucleotide. (It's pretty obvious
once you see it, especially if you've played DDR.) You can pause with
spacebar.
If you're wondering which nucleotide is which: red is adenine, blue
is guanine, yellow is cytosine, and green is thymine. Knowing this
has absolutely no effect on gameplay.



I made DNA Replicator for the fifth running of PyWeek, in which entrants were
required to write a game from scratch in one week. Though the contest
lasted a week, I was able to write this baby in only 2 days. (Though
I added the tutorial a couple days later; still well short of the
deadline.)
You may download the game here:
Building Up Steam
- Language:
Python
- Platforms:
Linux,Windows,Mac OS X
- Licence: BSD
You are a redheaded female highly skilled with the sword, and you're
pissed.
Perhaps it's the endless ninjas that keep trying to kill you. Perhaps
it's the fact that this is only a contest entry an not a real game.
Perhaps it's biological reasons we won't get into.
Whatever the reason, you gotta take it out on someone. Might as well
be the ninjas that keep trying to kill you.

Building Up Steam was my entry for the second PyWeek game programming
competition, in which entrants were required to write a game from
scratch in one week. Unfortuately, I didn't do so well. The game was
more pretty than playable. It was a fun contest nevertheless.
I've made a minor bug fix and a couple minor updates to the game
based on feedback, but it's otherwise the same game I submitted.
You may download the game here:
I've no plans to update it any further, but I do have plans for a
derivative game.
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